Tuesday, April 29, 2008

No Box2D

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We've been looking into using Box2D as our physics engine for the last half of the month but at this point it seems like overkill. This means two things:

  1. We will be implementing our own simple physics engine to replace the placeholder one that's in there now
  2. We will not have a release this month

We may integrate Box2D by the end of the project but for now it's time to start putting our own one together.

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