Wednesday, January 30, 2008

Laser Hockey DS - January 31 2008

We have added DS-DS wireless connecting. We can't say multiplayer yet because you can't actually play the game against a friend. One player can host, another can join. Once a connection is established, both players should drop into the usual practice mode. Your mileage may vary. Let us know if anyone gets that far.

Internal build: 0.3.1

  • Added multiplayer buttons Join and Host
  • Added DS-DS initialization
  • Extra update when performing screen switches
  • Now drawing right before the V-Blank
  • Added status text on connection error
  • Wireless no longer turns on before it is supposed to

You can download it by clicking on this link: LHDS_2008_01_31.zip.

Finally, some links for liblobby as info is hard to come by:

LHDS_2008_01_31_1LHDS_2008_01_31_2

Saturday, January 5, 2008

Laser Hockey DS - January 5

We have put up a build with a couple more updates.

Internal build: 0.2.0

  • We have a nice looking title screen with a single button for Practice which just launches the same old game with no way out.
  • Added a real player two paddle, it's blue.

You can download it by clicking this link: LHDS_2008_01_05.zip.

LHDS_2008_01_05_1LHDS_2008_01_05_2

Wednesday, January 2, 2008

Laser Hockey DS - December

We have put up a December 2007 release of Laser Hockey DS. Due to the holidays, game development took a back seat to game playing so there are only two minor changes from the November release.

The new internal build number is 0.1.7.

  • The scores display on each screen
  • The game goes into sleep mode when you close the lid

You can download it by clicking this link: LHDS_2007_12_31.zip.

To add a spot of good news, there is a homebrew DS-DS wireless multiplayer library named liblobby from MightyMax. We will look into using that for multiplayer in the next build.

Laser Hockey DS - Dec 2007

Wednesday, December 5, 2007

No wireless multiplayer

We had scheduled wireless multiplayer for the next release of Laser Hockey DS. In fact, our initial goal was to get multiplayer working as soon as possible and then work on other niceties such as graphics and physics. The reasoning is that we want to make sure our very base game engine is multiplayer-friendly before we add features. However, this goal is not possible with the current version of the homebrew WiFi library. If you have any time, money or expertise please give a hand to sgstair over at 1Emulation. His library is now included with DevKitPro. Click here to jump directly to the WiFi forum topic.

Since our goal is not possible, I guess we will have to do some work on other parts of the game first. A title screen may be in order.

Friday, November 30, 2007

Laser Hockey DS - November

We have published the November 30, 2007 release of Laser Hockey DS. You can download it from: http://www.csh.rit.edu/~ryanw/content/Laser_Hockey_DS/LHDS_2007_11_30.zip.

Release notes:

* Internal build: 0.1.6

The ball can now move between screens. There are actually two balls, one for each graphics engine. However, I am only checking the main ball (lower screen) for my crappy collision detection. The sprites in each screen will wrap and I am using this feature to draw the ball on the top screen when the position goes negative. The same goes for the top paddle so that I didn't have to rewrite my crappy physics methods at all. I force my paddle to be in negative world (yes, that was a Mario reference) so that my negative world ball will collide with it.

The ball can travel through the goal. I am keeping a score up to 9 but you can't see it yet.

Laser Hockey DS Nov

Thursday, November 29, 2007

Welcome

This is the first post to our developer blog. Here, we will write about our homebrew and independent game development. Enjoy, and please leave comments!

- Moose At Play