DS Fanboy interviewed me during their Week of Homebrew and like all good Fanboy features, a recap was posted to Joystiq!
- Joystiq:
DS Fanboy's week of homebrew - My DS Fanboy interview:
Homebrew dev dishes on the DS scene
A developer blog for PC and Nintendo DS homebrew/independent game development.
DS Fanboy interviewed me during their Week of Homebrew and like all good Fanboy features, a recap was posted to Joystiq!
After re-re-re-thinking how we are going to replace the physics engine, we have finally settled with Box2D. We have an early preview version of the integration effort working and will release it at the end of the month. However, the release will likely be buggy (e.g., game freezing and strange collision behavior) while we iron out the bugs.
We've been looking into using Box2D as our physics engine for the last half of the month but at this point it seems like overkill. This means two things:
We may integrate Box2D by the end of the project but for now it's time to start putting our own one together.
We are a little early with this build but I don't think much will change in the next week so we are releasing version 0.3.4 today. This one looks almost identical to the last one. The only difference is that wireless multiplayer actually works! Here are all of the changes since the last public release.
Internal build: 0.3.4
You can download it by clicking this link: LHDS_2008_03_31.zip
Starting a second multiplayer game can be a little tricky but overall, the build works pretty well.

You may have guessed already that we think DS-DS multiplayer is very important to the homebrew scene. Well, we are not the only ones promoting it. Since the beginning of last month, you can download liblobby directly off of the PAlib website: http://palib.info/forum/modules/PDdownloads/singlefile.php?cid=3&lid=39 (when it comes back up :P). We don't use PAlib but the spread a multiplayer library is always good news.
Also, the game Tetattds claims multiplayer support with liblobby. We haven't checked it out ourselves but go have a look: http://code.google.com/p/tetattds/.
Things are moving along faster than expected here. We will most certainly make our March deadline.
We took a month off to play with other projects. However, we now have two CycloDS Evolutions and one M3 DS Real between us. The plan is to get Wi-Fi multiplayer working and tested by the end of the month.
Ok, we finally got our CycloDS Evolution. We ordered two but something went wrong in processing I guess. I am sure that will be fixed in the near future. We can finally clean up wireless multiplayer.