Wednesday, May 28, 2008

Laser Hockey DS thumbnail appears on Joystiq

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DS Fanboy interviewed me during their Week of Homebrew and like all good Fanboy features, a recap was posted to Joystiq!

Tuesday, May 27, 2008

Forward to the Past

After re-re-re-thinking how we are going to replace the physics engine, we have finally settled with Box2D. We have an early preview version of the integration effort working and will release it at the end of the month. However, the release will likely be buggy (e.g., game freezing and strange collision behavior) while we iron out the bugs.

Tuesday, April 29, 2008

No Box2D

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We've been looking into using Box2D as our physics engine for the last half of the month but at this point it seems like overkill. This means two things:

  1. We will be implementing our own simple physics engine to replace the placeholder one that's in there now
  2. We will not have a release this month

We may integrate Box2D by the end of the project but for now it's time to start putting our own one together.

Monday, March 24, 2008

Laser Hockey DS - March 2008

We are a little early with this build but I don't think much will change in the next week so we are releasing version 0.3.4 today. This one looks almost identical to the last one. The only difference is that wireless multiplayer actually works! Here are all of the changes since the last public release.

Internal build: 0.3.4

  • First DS-DS WiFi communication
  • Moved paddle visibility flag into sprite for WiFi transfer
  • Paddles can send their position
  • Host must press Start to begin multiplayer game
  • Ball position is now sent over from host
  • Host will do all the game play processing
  • Fixed paddle and ball positioning across wireless
  • Pressing start will exit Practice...correctly
  • Any player pressing start will exit multiplayer
  • Cleaning up after each screen
  • Sending score over
  • Added "Press Start" message for Host, "Waiting" message for Player 2

You can download it by clicking this link: LHDS_2008_03_31.zip

Starting a second multiplayer game can be a little tricky but overall, the build works pretty well.

LHDS_2008_03_31

Wednesday, March 19, 2008

More multiplayer

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You may have guessed already that we think DS-DS multiplayer is very important to the homebrew scene. Well, we are not the only ones promoting it. Since the beginning of last month, you can download liblobby directly off of the PAlib website: http://palib.info/forum/modules/PDdownloads/singlefile.php?cid=3&lid=39 (when it comes back up :P). We don't use PAlib but the spread a multiplayer library is always good news.

Also, the game Tetattds claims multiplayer support with liblobby. We haven't checked it out ourselves but go have a look: http://code.google.com/p/tetattds/.

Things are moving along faster than expected here. We will most certainly make our March deadline.

Friday, March 14, 2008

In the works

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We took a month off to play with other projects. However, we now have two CycloDS Evolutions and one M3 DS Real between us. The plan is to get Wi-Fi multiplayer working and tested by the end of the month.

Tuesday, February 12, 2008

One CycloDS Evolution, please

Ok, we finally got our CycloDS Evolution. We ordered two but something went wrong in processing I guess. I am sure that will be fixed in the near future. We can finally clean up wireless multiplayer.